Game Design Workshop puts you to work prototyping, playtesting, and revising the thing about the book that is great: a playcentric approach to game design.”. Game Design Workshop, 3rd Edition: A Playcentric Approach to Creating Innovative Games is a book on game design by Tracy Fullerton, originally published by. Game Design Workshop has ratings and 17 reviews. Kory said: Game Design Workshop is a great book for learning how to design games, it was required fo.
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Master sesign craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills.
Game Design Workshop: A Playcentric Approach to Creating Innovative Games by Tracy Fullerton
Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design. Goodreads helps you keep track of books you want to read. Want to Read saving…. Want to Read Currently Reading Read.
Refresh and try again. Open Preview See a Problem? Thanks for telling us about the problem. Return to Book Page. Workshop exerc Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. PaperbackSecond Editionpages. To see what your friends thought of this book, please sign up. To ask other readers questions about Game Design Workshopplease sign up. Lists with This Book.
Mar 30, Kory rated it it was amazing Shelves: Game Design Workshop is a great book for learning how to design games, it was required for a class while we design board games. This book shares a lot in common with The Art of Game Design: A Book of Lenses, and the exercises are definitely useful.
Compared with the book of lenses, reading either one helps and reading other won’t give much more information. As for what’s different, well you have exercises to help you learn game design or lenses which helps to pose valuable questions about the ga Game Design Workshop is a great book for learning how to design games, it was required for a class while we design board games.
As for what’s different, well you have exercises to help you learn game design or lenses which helps to pose valuable questions about the game you’re designing.
Both the exercises and lenses are useful and more than likely you would find yourself using both. Apr 12, Kars rated it really liked it Shelves: A very comprehensive discussion of contemporary game design practice. This book provides a theoretical foundation for game design, and a description of the position of the game designer in today’s industry, but where it really shines is its structured, step-by-step description of how to design a game.
I was pleasantly surprised by the author’s emphasis on early prototyping, iteration and playtesting, playtesting, playtesting.
Since owning this, it has become the first thing I recommend to my stu A very comprehensive discussion workshoo contemporary game design practice. Since owning this, it has become the first thing I recommend to my students to look at when they’re having issues with their process. For myself it’s been a good way to review my own approach. The only reason it’s not getting top marks is because desiyn some areas, I found it too shallow, even for a novice audience.
Aug 24, Rodrigo Porto rated it it was amazing.
Game Design Workshop: A Playcentric Approach to Creating Innovative Games 2nd Edition
Mar 14, Nada Ouf rated it really liked it. It is really interesting to work with this book step by step. Helps the reader gain more from the exercises. It is written in playccentric simple and easy way and inclides a lot of examples and interviews with game designer which I found very insightful.
May 25, Dmitry Nozhnin rated it it was amazing Shelves: A very practical guide to game design, written conscisely and down to earth with alot of examples. Many interviews with seasoned gamedesigners give different perspectives to issues and questions of designing games. Jun 19, Michael Burnam-Fink rated it really liked it Shelves: Game Design Workshop is a pragmatic textbook on how to make games, with a plethora of useful exercises in analysis and design for helping rookies turn their game design dreams into reality.
Game Design Workshop: A Playcentric Approach to Creating Innovative Games
There isn’t much in the way of theory here; a brief nod towards Huizinga’s magic circle and the flow state, and then the game desiyn into the playcetnric of prototype, iteration, and improvement. As a gamer, it’s interesting to see the small number of games which people at the top of the field consider their inspira Game Design Workshop is a pragmatic textbook on how to make games, with a plethora of useful exercises in analysis and design for helping rookies turn their game design dreams into reality.
As a gamer, it’s interesting to see the small number of games which people at the top of the field consider their inspirations ever heard of M. As a teacher, there are tons of good exercises that could be adapted into homework.
Game Design Workshop is deliberately agnostic towards what type of games its reader will make, although there is a slight trend bias towards cardboard prototypes of computer games, a practice followed by many major studios. The advice on using playtesters was particularly good. A Book of Lenses this book is much less theoretical, preferring a lose concept of ‘play’ to stricter ideas about storytelling, simulation, and balance.
I read the second edition, which in is slightly outdated, but I have faith that the 3rd edition is a worthy upgrade. If I were teaching a class on game design, I’d definitely consider this book a central resource.
Jan 13, Stacey Mason rated it it was amazing Shelves: Like most people of my generation, I have been playing video games since I can remember. I’ve read bits and pieces of worksshop game design books, but none have been as clear or as aligned with my own vision of games as this book. It helped me really make the transition from thinking like a consumer to thinking like a creator.
It is indispensable for designers of paper and digital games alike. Fullerton focuses on designing games with the constant goal of vigilantly keeping the player experience at t Like most people of my generation, I have been playing video games since I can remember.
worishop Fullerton focuses desigh designing games with the constant goal of vigilantly keeping the player experience at the center of the design process. Everything should be prototyped iteratively. The upbeat tone encourages experimentation, failure, and revision, reassuring budding designers that games are not some divine inspiration that happens perfectly the first time around.
For someone with little experience, this was exactly what I needed to hear, and Fullerton is sure to repeat the message through examples and anecdotal interviews from some of the biggest names in the field.
I also found the exercises in the book extremely helpful for thinking about games, but more importantly for thinking about how I was thinking about games. May 29, Ivan marked it as to-read. Any book that makes an in-depth comparison of Go Fish to Quake can’t be bad. Sep 10, Serge Pierro rated it really liked it Shelves: An excellent book on game design. In particular the early parts on prototyping and playtesting. I found the book covered many areas that I had come across in my own game designs, and playtesting for other companies.
Sep 01, Michael rated it it was amazing. I am using this book in my course this semester: Collaborative Writing Practices – Game Design. I think it is the most teachable, most practical and not just theoretical book on game design for students. Dec 26, Silvio Carrera rated it it was amazing. If you’re a game developer this is a must have on your shelf. Jan 08, Hendrik rated it it was amazing.
Dec 24, Theresa rated it really liked it. A fantastic reference and resource. I’m definitely going to refer to it when planning brainstorm and playtest sessions! I also love the vame with industry folks. Feb 25, Mackenzie marked it as to-read Shelves: Classic game design book and really interesting for the kinds of things I hope to create. Apr 05, Aaron rated it it was ok. The information was good, but it really was not a fun playcentrjc at all.
Definitely more of a textbook to study and make notes on than a book to read for enjoyment. Apr 15, Susan rated it really liked it Shelves: Fantastic resource for game design. Sep 15, David Hunter rated it it was amazing Shelves: By far one of the best game design books out there. Jessy rated it really liked it Nov 23, Dan rated it it was ok May 07, Cori Snyder rated it really liked it May 04, Philip rated it it was amazing Aug 18, Sean workehop it really liked it Dec 22, Alex Camilleri rated it really liked it Jan 02, Jeffery Woods rated it it was amazing Nov 25, Daniel Fliegel rated it it was amazing Aug 11, Ethan Kennerly rated it really liked it May 13, Vanissa rated it it was amazing Oct 22, There are no discussion topics on this book yet.
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